NEW Version Published
Hi everybody! This is a huge update, I hope you will like the novelty!
I think I'll reserve the bonus endings for the next big update, for the moment I wasn't convinced of that and... I didn't want to present something half-hassed or incomplete. But I kept my word for all the rest, so here are the new additions to the game!
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MAJOR CHANGES
- The most obvious feature: the graphics have been redone from square zero. I know that even this time it's not that horror-ish, but I wanted you to feel in almost a normal home. The ambience has quite changed though and now blood is a tad more convincing I hope! All the maps are parallax maps now, so if you encounter some issues let me know... it's the first time I'm doing this.
- The infamous chase scene has been rewritten! It functions a little bit differently: now the chaser doesn't spawn immediatly after you and he's a bit slower. Also that tiny corridor now is a big room and it gives you more space to run. The only downside is that, slowing down the chaser, he's underperforming. I know that the chaser might result quite dumb sometimes, but in the end I prefer seeing him hitting on the walls rather than forcing you through a frustrating experience.
- The tearoom has another function: if you feel like looking through the walkthrough is cheating you can ask for hints while having tea. Zakhari, Sasha and Hilda will give you different hints depending on the days, so it will be like having three hints per day. I repurpoused some FAQ questions into that. I didn't put Gareth in charge because you're not supposed to tell your master you're getting nosy with his stuff.
Also there are the ITEMS: each character has one item and bringing it to them will unlock a scene in the tearoom.
- I made a bonus room at the end of the game. If you're curious to see it, you need 15 silver coins scattered through the house. There's almost one in each room. I wrote down the locations in the new walkthrough, don't worry!
MINOR CHANGES
- Bug fixes. I fixed all the reported ones thank to your help! x3
- We finally have a cool looking gramophone now
- The balcony now finally looks like a balconly lol
- You can eat that cookie. IF you wish...
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Thank you for following my updates and for showing interest in the game! And also a shoutout to Kanenogi who tested the game and died repeatedly in the collpasing house for us lol. Seriously: thank you, Kanenogi! ;w;
And, as usual, let me know if encounter some bugs. We tested the game but you never know...
Files
Get Deep Inside
Deep Inside
Nobody talks about the fire incident at Estmour mansion. As the new servant, you're bound to keep silence... will you?
Status | Released |
Author | Banya |
Genre | Role Playing |
Tags | 2D, 8-Bit, Boys' Love, Horror, Pixel Art, RPG Maker, rpgmakerhorror, supernatural, Yaoi |
Languages | English, Spanish; Castilian, Spanish; Latin America, Italian, Portuguese (Portugal), Portuguese (Brazil), Russian, Chinese (Simplified), Chinese (Traditional) |
More posts
- Russian Version! На глубинеJun 28, 2024
- Anniversary Contest Entries!Oct 01, 2023
- Fanart Contest! [3rd Anniversary]Aug 30, 2023
- PT-BR Version AvailableAug 04, 2023
- Letting the grudge go (A reflection)Aug 03, 2023
- Quality of life (All versions)Jun 05, 2023
- IGDB database featureApr 14, 2022
- Italian Version Available! (& Updates)Mar 08, 2022
- 遊戲提示 | Chinese WalkthroughJan 19, 2022
- 汉化版 Chinese VersionJan 10, 2022
Comments
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it's looking really good, ill give it a try very soon
Thank you Cicada >\\\< I'm looking forward to your feedback!