This visual novel was such an experience, in the best sense of the word. From the start I kept making guesses of what would succeed and they always got turned around, I presume that's partly my fault for forgetting the prologue after I opened the game, BUT, GOOD GRIEF, that was amazing. I kept thinking "oh no, I'm going to get the protagonist killed with this option" and then... he survives. Personally, this happened thrice.
First off, I truly appreciate the multitude of options in the preference screen, very useful for trial-and-error playthroughs for the endings. Must admit this was my first time struggling to get a bad ending, as I couldn't figure out what type of attitude would be bad for a demon that seemed to enjoy mischief so much to decide, but eventually I caught on, and when I finally got it... wow. It was incredibly (and ironically so) good. The depictions of the scratches and wounds, the flames... It was simultaneously surprising and very, very pleasant to read and witness. The CGs, sprite style, backgrounds and soundtrack all added to the story and ambiance so well, I'm specifically in awe of the stargazing scene. Everything is so fitting, and calm... the sort of calm that happens right before the storm? Exactly that.
It was also quite joyous to have a demon character that simultaneously seems human yet doesn't, even to the player, and the human companion being both compassionate and distrusting of them. (Maybe it's my specific choices, but it did seem as if Mihal--I love the name choice for both of them, by the way--kept both those traits in mind through each interaction). I also thought the marigolds and pumpkins bit was a very nice detail, as well as the response to Mihal if he asks Ashur about why must he be so cruel. Their expressions make it even better. Oh and of course the comments about the camera and technology overall, I'm somewhat curious about that still... an enchanted camera... I'm divided on if Ashur was joking taking advantage of the benefit of the doubt or it truly is an enchanted camera and some kind of metaphor (or foreshadowing?) for fear of loss, so to speak.
This was truly like a tragedy that unravels little by little while hidden by the calm, as if it were happening in the eye of the storm. I truly enjoyed playing through it and its endings. It's been long since the release of this game but I'd still like to say thank you for all the effort that went into it! And for sharing this game as well.
(I once again apologize for the length of my comment)