News, Fixes & Updates


Hello! I have some news to share!
All the version have been updated with the same edits! But there's more... I'll try to be brief ahah!
First of all...

The changes & fixes of version 1.6
1. The secret code in the bonus room was reported as corrupted and it has been replaced. I double checked it, but if you're lead to weird sites or random stuff please let me know! But if you get it correctly... you will know on the spot it's the right one, believe me!
2. "Au claire de la lune" and the bad ending music shouldn't overlap with the credits roll anymore. I tested it, but I can never be 100% sure, so if you play version 1.6 and encounter an audio error please report it to me!
3. The "Archie has a twin" glitch has been fixed! It's not possible to spawn a second ginger in the skeleton room anymore, 99% of the times. That said, there's a variant of this glitch I'm having a hard time replicating (that 1%) but once I manage to it'll be fixed.
4. The queen's colored portrait and the shaded version of the flashback scene are now present in game! This is just an aesthetic change but I think it adds more to the scene.
5. Leon's dogtag now appears in a dedicated section, lucky charm. The presence of the placeholder section "armor" and Leon having a gun generated a lot of confusion, I saw people (rightfully) questioning if they were to enter battle at some point. I apologize...!
6. Minor fixes: the stool volume has been lovered to the minimum, chest sprites malfuctioning have been fixed, spelling errors etc

Next: the remake of the CGs
This is has been a very hyped request. I made the maps and the CGs and... well, it shows! Many players said it's excessive, goofy or outright disproportioned. And then there's the (in)famous CG of Béla torturing Leon with honey that warranted me the rejection from Freem, that for some reason is one of the most featured in video thumbnails. The point is... the game is free and I haven't got a budget that would allow me to hire an artist for the maps and one to refresh all the CGs, that's why the graphic is like it is ;__;
BUT I found a very talented artist whom I showed the CGs and agreed to redo them and add new ones. That, of course, when I'm able to fund them. I don't think a kickstarter campaign would work (and since it's a cosmetic change for a game I'd prefer people to donate their money to charity instead of donating to me) so I'm opening commissions soon on Fiverr. I can do sprite art (I have some F2U sprites as an example), emotes on bases, parallax maps and I can translate from Italian, English and Japanese. I'll share my fiverr once I'm set and if you commission me you'd be helping me polishing the graphics.

That's all for now, thank you for reading so far!
Oh, and if you want to see cosplays of the game please read my previous journal entry, it's fun!
See you next update!


Files

Emerald Wasp [ENG, PC] 699 MB
Nov 24, 2023
Emerald Wasp [ENG, MAC] 835 MB
Nov 24, 2023
Emerald Wasp [ENG, Linux] 708 MB
Nov 24, 2023
Emerald Wasp [日本語] 679 MB
Nov 24, 2023
Emerald Wasp [PT-BR] 636 MB
Nov 24, 2023

Get Emerald Wasp

Comments

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(+1)

Ooh, I'm excited! Makes me want to play the game again-

Thank you Mori >\\\<
I noticed I worded it a little weird but the new CGs aren't there yet, I have to find a way to fund them first, but the rest on the list is already present!

(+1)

These are all such exciting changes!

I look forward to seeing them implemented when I play EmWa again at some point! 

(Although I have to admit, I quite liked your original CGs a lot as well as the maps, but I am looking forward to seeing all of the new CGs too 😄)

(+1)

Thank you Cryptid >\\\<
The CGs aren't there yet because I have to find a way to fund them first x° 
But the rest listed in the devlog is already present!

Well then, I look forward to seeing them in the future!

Hopefully when you get your Fiverr set up I will be able to get a commission to help with the funding, and get a little something cool done by you!